Summary information of all finished games, grouped by month the game finished. The files are refreshed and a new file added on the 1st of the month. The data is in JSON, with the following schema: - toplevel - list of games - game - Id of game - last_updated - Timestamp for when the game finished - player_count - number of players in the game (at start) - factions - list of players / factions - player - username of player - faction - faction the player is using - events - Information on the events that happened in the game The leaves of this subtree will have the general format of having a "round" field, under which you have round fields from 0-6 (how many times this thing happened on that round) and an "all" field (how many times it happened in the game total). For example, faction.witches.dig.round.5 == 3 means that the witches generated 3 spades from converting workers on round 5. - global - Things relevant to the game as a whole, not single factions - option-* - Game options that are in effect - SCORE* - Which scoring tiles happen on which rounds - drop-faction - Number of factions that dropped out (not players who dropped out before faction selection) - faction-count - Number of factions in game (not players who dropped out before faction selection) - faction - - all - Sum of the events that happened to all factions total - * - Information on a specific faction - action:* - Special / power actions taken - advance:* - Actions to advance on shipping / digging - bridge - Bridge built - build:D - Dwellings built - burn - Amount of power burned - cultist:cult - Amount of awards cultist/shapeshifter received from opponent leeching - cultist:pw - Amount of awards cultist/shapeshifter received from all opponents declining leech - decline:count - Number of times leech was declined - decline:pw - Amount of leeched power that was declined - decline-from-cultist:count - Number of times this faction declined leech form cultists - decline-from-cultist:pw - Amount of power this faction declined from cultists - dig - Number of spades generated by converting workers / priests (for volcano factions number of volcanos created) - drop - 1 if faction dropped out on that turn - favor:* - Favors taken - leech:count - Number of times leech was accepted - leech:pw - Amount of power generated by leeching - leech-from-cultist:count - Number of times faction leeched from cultists / shapeshifters - leech-from-cultist:pw - Amount of power this faction leeched from cultists / hapeshifters - mermaid:connect - Mermaid special ability used to create town - order:* - Being on a specific place in turn order (e.g. order:2 shows rounds where faction was second in turn order) - pass:* - Passing to take this bonus tile - town:* - Taking this town tile - upgrade:* - Creating one of these buildings by upgrading - vp: Number of VP received (from any source)